﻿using System;
using System.Collections.Generic;
using Gp.Scripts.Core;
using UnityEngine;

namespace GP.Scripts.City {

    
    
    
    [Serializable]
    public class SerializedSceneObjectModel : ISerializedModel {
        public List<string> puzzleKeys = new();

        public List<DynamicObjectInfo> posInfos = new();

        public TransformInfo playerPos;

        public List<string> destroyedItems = new();
    }
}